Phantom Blade Zero will be using Denuvo on PC
by John Papadopoulos · DSOGamingS-Game has launched the Steam store page for Phantom Blade Zero, which confirms the presence of Denuvo on PC. This may put off some PC gamers. Still, I can totally get it why S-Game has decided to use it.
Phantom Blade Zero is an action RPG, inspired by Devil May Cry and Sekiro, and powered by Unreal Engine 5. This won’t be another Souls-like game. This is crucial to note as, initially, a lot thought this would be another Dark Souls clone. According to the devs, it won’t be.
Phantom Blade Zero will use Ray Tracing to enhance its reflections and shadows. However, there will be no support for RTGI. Still, since this is a UE5 game, we can assume that it will at least use Lumen.
Many companies remove Denuvo a few months after their games come out, usually somewhere between five and twelve months. Square Enix, Capcom, Warner Bros, and even EA have removed it from some of their older titles. As such, it will be interesting to see how long S-Game decides to keep Denuvo in Phantom Blade Zero. Will it remove it in 2027? Or will it keep it forever?
S-Game plans to release Phantom Blade Zero in 2026. My guess is that we’ll get a release date trailer later tonight at The Game Awards 2025 show. Or at least that’s the vibes I’m getting from the launch of the Steam store page.
Personally, I can’t wait to get my hands on it. Phantom Blade Zero looks a lot of fun. From its early gameplay videos, it also appeared to run smoothly. Most of the gameplay videos were captured on PC. And, from what I’ve seen, this may be one of the few UE5 games that will run great on PC.
Stay tuned for more!
UPDATE:
Phantom Blade Zero will be released on September 9th, 2026. Here’s also its latest trailer.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email