Preview: Fire Emblem: Fortune’s Weave Seems to Reward Time Management
by Jenni Lada · SiliconeraThe dedicated Fire Emblem: Fortune’s Weave Nintendo Direct stream went over how Heroic Games gameplay will work and gave us hints at how scheduling things like map exploration, side quests, training, and socializing could benefit progression during the campaign battles. After getting to go a few hours hands-on with the experience and play through part of Leda’s campaign, I can’t understate how important it seemed paying attention and plotting things out could be. So much so that, while I winged it for this early experience, I felt like I might want to keep an actual notebook on-hand when I really get into it and take on Cai, Dietrich, and Theodora’s stories.
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This didn’t come up much as I was first introduced to Leda in Fire Emblem: Fortune’s Weave. Her story started out a bit linear when working toward her finding her way to Dagsion and becoming a competitor in the Heroic Games. The introductory segments focused on explaining why she will attempt to get revenge on Bertrand, Lechner, and the other people who led to the death of her father and invasion of her home. But once she does step through the city gates, Intelligent Systems quickly works on getting someone introduced to different systems and properly managing their time.
Fire Emblem: Fortune’s Weave feels a bit more freeform than I remember Three Houses being. When a plot point mission or Heroic Games fight is scheduled, you’ll be alerted to how many turns will pass before the big day. I found this helpful, as I wasn’t really paying attention to the in-game calendar beyond knowing when a new week might start for Arena training or specific hub space discounts. While there is a quick recommendations screen you can pull up, as well as a calendar for organization purposes in the menu, in practice I found myself following my own experimental routines.
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I’d start by checking in at the Pale Raven’s Perch. There, I could use Foresight to get an idea of what the main campaign fight for that portion might look like, in case I needed to pick up specific weapons or arrange units training for specific weapon or magic needs. After that, I’d go around and pick up any side quests. These are clearly marked by red dots on icons on the map, and fast travel often allowed me to directly teleport to the immediate vicinity. Since I went through Leda’s story, it also meant checking in at the tavern for any shows in towns on the world map where I could send her to do performances to build up her repertoire of special dances for buffs in battle. Once that would be done, I’d check in on possible recruits by heading to the fast travel menu again. You can fast travel to a specific person to check in, see their current stats, give a gift, or even recruit if possible requirements are met.
From there, I’d head off to the world map. Locations tied to side quests would be highlighted, alerting me to where I’d need to visit, perform, or fight to complete objectives. The Skirmish fights would appear as red enemy icons, with those being a little more simple than the assigned battles or campaign fights. I found myself prioritizing performances, then the side quest tasks, given there is that clock ticking down and those can also involve heading back to Dagsion to report results to specific individuals. Not to mention returning back proves beneficial for additional rounds of gift giving, temple service to increase possible buffs and relationships, and Arena training.
Only once I ticked those major items off my to-do list did I feel comfortable playing around during these early Fire Emblem: Fortune’s Weave moments. From what I saw in these early parts, there tended to be enough turns before each “big battle” to sneak in some general exploration outside of town. There are a lot of gathering points for items, towns show up to visit for additional shopping and rumors, and there are the occasional dungeons to pop into for fights, more materials, and sometimes treasure. Even more beneficial were visiting occasional carriage stops, as reaching them allows for more speedy travel around the map in fewer turns. Though, when you do hit the day when the story advances via that mainline mission, Fire Emblem: Fortune’s Weave is designed to automatically take you right to it with no additional time spent returning to the capital.
After a few hours going through the Fire Emblem: Fortune’s Weave Heroic Games with Leda and her crew, it really feels like keeping track of your decisions and making wise choices could prove to be a critical part of the experience. Though I only experienced a few hours, it already seemed there could be so much to do during that time between Heroic Games campaign quests. While it might seem like a lot of turns when you first get an assignment, I found it could go swiftly when factoring in side quests and traveling. It makes me wonder exactly how I might proceed differently and plan when getting to other parts.
Fire Emblem: Fortune’s Weave will come to the Switch 2 on September 17, 2026. The manga adaptation will also begin its run in Japan in September 2026.