Resident Evil Requiem is a blast, but after 30 years it's time the series' narrative let go of the past

· TechRadar

TechRadar Verdict

Resident Evil Requiem shines in its incredible first half, which masterfully blends pulse-pounding horror with intense action. Unfortunately, that winning formula isn’t maintained throughout the latter sections, which devolve into fan-service moments strung together by an increasingly sloppy plot. Still enjoyable, but ironic that an instalment about moving on from the past would be so weighed down by it.

Pros

  • +Visually stunning, even on Switch 2
  • +Intense survival horror segments
  • +Excellent classic Resident Evil exploration and puzzles
  • +Strong action sequences

Cons

  • -An ultimately sloppy story
  • -The action-oriented second half is definitely less compelling
  • -It even feels a bit like Resident Evil 6 at times

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Resident Evil Requiem is quite literally a game of two halves.

Its dual protagonists, newcomer Grace Ashcroft and series veteran Leon S. Kennedy, both represent disparate aspects of the long-running survival horror franchise brought together to appease fans of tense first-person exploration and resource management and bombastic third-person action, respectively.

Review info

Platform reviewed: Nintendo Switch 2 / PC
Available on: PS5, Xbox Series X and Series S, PC, Nintendo Switch 2
Release date: February 27, 2026

An intriguing formula which, on paper, should offer something for all kinds of Resident Evil lover and this is certainly true throughout the game’s strong first half. Navigating wonderfully designed, interconnected environments filled with mysterious puzzles to scrounge for resources while dodging prowling horrors, as Grace is a consistent delight, punctuated by the refreshing moments where you can briefly let loose as Leon and tear through zombie hordes with an almost unlimited supply of guns and ammunition.

Unfortunately, this careful balance is upset by the overwhelming number of sequences in the action camp later on. They’re still a blast to fight through, even as the plot becomes increasingly bizarre, but I still found myself hoping for more of the serious scares experienced early on.

Spencer Mansion memories

(Image credit: Capcom)

It’s clear that Resident Evil Requiem is intended to be a celebration of the series, smartly blending elements from almost every entry thus far. Grace inherits not only the first-person perspective of Resident Evil 7: Biohazard, but also the classic puzzle-solving of the original Resident Evil and its immediate follow-ups. The Rhodes Hill Chronic Care Center, the first section where you play as Grace, is a showstopping example of this formula at its best, with some of the greatest level design in Resident Evil history.

The whole area is an unsettling blend of tight corridors and small rooms, with objectives that require you to carefully scour your surroundings as you match keys with their respective locks, decipher secret codes, or collect other important items. Moving forward is always intuitive, and I never found myself scratching my head, wondering what to do next, in part because there are often multiple possible ways to progress with what you have on hand.

Rooms like the ornate banquet hall and the facility's expansive main foyer also echo the iconic design of the Spencer Mansion, a tasteful throwback for long-time fans, while a barrage of new enemy types keep things feeling fresh and prevent you from ever getting too comfortable. The new viral strain at the heart of this game's outbreak gives us some of the most intelligent zombies yet, repeating phrases that often hint at ways to counter their unique behaviours.

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