Guerrilla Games' ‘Horizon Hunters Gathering’ Brings Three-Player Co-Op to PS5 and PC
Squad up for tactical hunts, roguelite builds and canon post-’Forbidden West’ stories in the live-service spin-off.
by HB Team · HypebeastSummary
- Guerrilla Games has officially revealed Horizon Hunters Gathering, a tactical three-player co-op spin-off in the Horizon universe for PS5 and PC
- The game leans into Monster Hunter-style, replayable hunts with two core modes, Machine Incursion and Cauldron Descent, plus a roguelite perk system and class roles
- A first small-scale closed playtest, accessible via the PlayStation Beta Program on PS5 and PC, is set for the end of February with cross-play and cross-progression enabled
Horizon Hunters Gathering drops Aloy’s lone-wanderer energy for a stylized, three-player co-op brawl against deadlier-than-ever machines, with Guerrilla pulling on its Killzone multiplayer roots and folding them into the franchise’s precision combat. You pick from a roster of pre-made Hunters, each with distinct melee or ranged styles, then layer class roles and a roguelite perk system over the top so every run reshapes your build and your squad’s chemistry.
Play revolves around tight, replayable hunts instead of one sprawling open world. Machine Incursion is the headline wave mode, throwing escalating swarms of machines at your team before a big boss caps the run, while Cauldron Descent plays like a dungeon crawl, pushing you through shifting, multi-stage rooms packed with brutal encounters and secret reward doors. Between missions you fall back to the Hunters Gathering hub, a social campsite where you upgrade gear, customize Hunters, hit vendors, and queue the next expedition across four distinct regions built for co-op tactics.
Canon-wise, Guerrilla is clear this isn’t a throwaway side story. Hunters Gathering is set after Forbidden West, framed as Aloy tasking Erend with recruiting elite hunters, and the campaign is pitched as fully canon with new mysteries, characters, and threats that will keep evolving post-launch. With a cross-play, cross-progression closed playtest at the end of February and a dedicated Discord spinning up, Sony is treating this as a long-term live-service pillar for the Horizon universe rather than a one-off experiment.