Image credit:Rock Paper Shotgun / Rebel Wolves

Blood of Dawnwalker devs Rebel Wolves are already looking for someone to help write a sequel, so here's where I'd like to see its vampy tale go next

This isn't a job application, to be clear

· Rock Paper Shotgun

Look, I know it's way to early to be talking about sequels to The Blood of Dawnwalker, given Rebel Wolves' vampire RPG hasn't even been out a week as I write this. However, the game's devs are already putting pieces in place to get on with making such a game, so with help from strong spoiler tags, I'm doing it.

THIS IS A VERY STRONG SPOILER WARNING FOR THE BLOOD OF DAWNWALKER, YOU HAVE BEEN WARNED.

First of all, the sign that Rebel Wolves are wasting no time in cracking on with work to set up their next Dawnwalker entry. "We're not resting on our laurels - no, siree," studio narrative director Jakub Szamalek wrote in a LinkedIn post - that being the natural place for announcements related to sucking the life out of people. "We're already thinking about comes next.

"And so! Drum roll please! I'm looking for a lead writer to help me and the narrative team craft the next chapter in the Dawnwalker saga. We're looking for someone who, to put it bluntly, writes EXCEPTIONALLY well, has a track record of excellence and experience in team management." They're looking for someone with a minimum of six years writing and/or narrative designing in the games industry and "a track record of outstanding achievement".

That's not me, but as someone who writes PASSABLY well and has recently played through the first entry in the series for my Blood of Dawnwalker review, here are a few ideas of what I think would be cool to see from future Dawnwalkings.

As for what Rebel Wolves have hinted at thus far, the answer looks to be some modern day action with Coen fighting shadowy figures, as shown in the "glimpse into the future" trailer they put out back in June (which also plays at the end of the game). "Coen’s story will continue – spanning centuries and carrying him to various corners of the world, far beyond Vale Sangora," read the description of that video, which you can watch below. "New adventures, new powers, new dilemmas. And dark, ancient secrets waiting to be uncovered."

The two Dawnwalker 1 endings I've seen thus far certainly match that, setting up Coen to venture far from home and meet other vampire factions across the world. More so than I thought going into the game, it feels like a setup for a series-spanning plot that perhaps more closely resembles classic Assassin's Creed's era-spanning Assassin vs Templar skirmishes than a Witcher-style tale set in a time period with a similar atmosphere each time. I'm not sure I've got much of an appetite for any vampire adventures too close to the modern day, given that a lot of the appeal of the first game to me was it existing in a time period that's a bit more of a natural fit for fantasy-esque mythical creatures and kingdom-shaping choices. Maybe I just can't see the threat of accidentally draining someone mid-conversation being as effective if said chat's happening via video call.

Vampire stories can, of course, work whenever you set them, but I think what I'd like to see most from this next Dawnwalker is a story set around a similar medieval time period the first one, but which takes Coen a bit further out of his comfort zone by going for a less rural setting. I'd be well up for an adventure set in a map-engulfing city like Budapest, Belgrade or Kraków. None of those are too far from the first game's Carpathian Mountains and so could allow Rebel Wolves keep building on similar regional folklore to that which helped flesh out the first game's world. Or perhaps a venture further west or east into Europe or Asia could be cool, if that allows for more interesting real world events to play with. Whatever's the case, the late Middle Ages aren't short on crises to feed into narratives, as the Black Death does in Dawnwalker 1.

If a time jump is on the cards with the sequel, I'd be intrigued to go further back. The first Dawnwalker does some of this during one mission in particular that explores the backstory of baddie Brencis and his vampiric brethren, but there's certainly still meat on the bone in the ancient world or early middle ages.

Basically, what I'm saying here is that whatever the writer the studio hire ends up helping to pen, it's got a good chance of being something that'll at least arouse my curiosity.