I played an hour of Supermassive Games' highly anticipated Directive 8020 — and fans of Alien: Isolation are going to adore this
Directive 8020 arrives in May, and its combination of new features and familiarity makes it well worth the wait.
I played an hour of Supermassive Games' highly anticipated Directive 8020 — and fans of Alien: Isolation are going to adore this
Directive 8020 arrives in May, and its combination of new features and familiarity makes it well worth the wait.
'When you look at horror franchises or movies or games, the sci-fi space is huge' — Directive 8020 executive producer says the simple reason for the game's space setting was because it's 'just fun'
According to Directive 8020 executive producer, Dan McDonald, Supermassive always knew that it would make a Dark Pictures game set in space.
'It’s not safe and it’s not easy, but people are drawn to it anyway': Directive 8020's executive producer on why space was the perfect setting for their long-awaited new horror game
Exclusive: "The spaceship is essentially a tin can with death on the other side of it."
Directive 8020 executive producer says the Turning Points system was added for players who 'want to keep everyone alive' but also for 'a big percentage of our hardcore fans' that will replay the game to get all endings
Supermassive Games is aware that fans feel "disheartened" when they're unable to keep every character alive in its Dark Pictures games, which is one reason Directive 8020 has a rewind feature.
Directive 8020 executive producer says the Turning Points system was added for players who 'want to keep everyone alive' but also for 'a big percentage of our hardcore fans' that will replay the game to get all endings
Supermassive Games is aware that fans feel "disheartened" when they're unable to keep every character alive in its Dark Pictures games, which is one reason Directive 8020 has a rewind feature.
last updated on 29 Apr 08:18