Half-Life 2 RTX Demo will be released on March 18th

by · DSOGaming

HL2, get ready for a treat. NVIDIA has announced that a demo for Half-Life 2 RTX will be released on March 18th. This demo will feature around two hours of gameplay, and it will allow you to see for yourselves what the modding team behind it.

Half-Life 2 RTX is being developed by four of Half-Life 2’s top mod teams, working together under the banner of Orbifold Studios. Half-Life 2 RTX features full ray tracing, remastered assets, DLSS 4, NVIDIA Reflex, RTX Neural Radiance Cache, RTX Skin and RTX Volumetrics.

From what we know, Orbifold Studios rebuilt materials with Physically Based Rendering (PBR) properties. Not only that, but the team added extra geometric detail via Valve’s Hammer editor. In Half-Life 2 RTX, average world textures have 8X the pixels, and assets like the suit feature 20X the geometric detail of the original game.

As said, Half-Life 2 RTX will support DLSS 4. This means that it will take advantage of the new Transformer Model. Moreover, it will support DLSS 4 Multi-Frame Gen. Thus, owners of an RTX50 series GPU will be able to enjoy higher framerates. Since HL2 RTX uses Full Ray Tracing/Path Tracing, DLSS 4 MFG may be a must for smooth framerates.

HL2 RTX is one of the most anticipated RTX Remix Mods. Both the demo and the final version will be available to all owners of HL2.

Do note that the demo will feature two levels. The first one will be Ravenholm. The second will most likely be Nova Prospect.

We’ll be sure to test the Half-Life 2 RTX Demo and share our tech opinions when it comes out. After all, NVIDIA has already provided us access to it. So, stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email