Final Fantasy 7: Rebirth PC Low/Medium/High Comparison Trailer

by · DSOGaming

Square Enix has released a new PC trailer for Final Fantasy 7: Rebirth that compares its Low, Medium and High graphics settings. This trailer should give you an idea of what you can expect from these different graphics presets. So, let’s take a look at it.

SE has updated some of the 3D models and textures for the PC version. To be more precise, the LoD for background models and MIP maps for background textures can both be freely configured in the options settings. With this background polygon density and texture density can be set higher than previously. Moreover, the devs have improved the lighting in some areas. Plus, there will be support for DLSS from the get-go.

To my surprise, Square Enix still hasn’t listed Denuvo on the game’s Steam store page. Final Fantasy 7 Remake did not also use it. So, perhaps the publisher will not use it in its sequel too? That’s my guess. Still, it makes you wonder why SE has used it in most of its less popular titles. Hell, even Final Fantasy 16 has it.

Final Fantasy 7 Rebirth will be using Unreal Engine 4. So, in theory, the game should run smoothly on a wide range of PC configurations. After all, it won’t be using any taxing graphical settings like Nanite, Lumen or Ray Tracing. Still, I’m curious to see whether it will have any traversal or shader compilation stutters.

It’s also worth noting that FF7 Rebirth is Steam-verified (as was FF7 Remake). So, it should run better than Final Fantasy 16 (which was not Steam-verified).

Square Enix will release Final Fantasy 7 Rebirth on PC on January 23rd. You can also find the game’s PC system requirements here. So, be sure to check them out.

Enjoy and stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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