Here’s the second official trailer for Resident Evil Requiem

by · DSOGaming

Capcom has just released the second official in-engine trailer for Resident Evil Requiem. According to the team, the in-engine and gameplay footage that is shown in this trailer is from the PC version.

Resident Evil Requiem will be a single-player survival horror game. You’ll play as Grace Ashcroft, and your goal is to stay alive in a terrifying adventure that will keep you on the edge of your seat. The devs say that with new technology and their experience, the game will have strong characters and really immersive gameplay. This new RE game aims to pull you into the story more than ever before. Players will also return to Raccoon City.

The concept for this game was “addictive fear“. Since horror is one of the most important aspects of the series, the devs wanted to make this fear factor a key feature of the gameplay. As such, Grace will learn to overcome her fears throughout the course of the story.

The game will be set 30 years after the missile strike on Raccoon City. As the devs noted, Resident Evil is tied to both Umbrella and Raccoon City. And that’s why they wanted to go back to the outbreak.

Although Capcom hasn’t yet shared the game’s PC requirements, we know that it will support Path Tracing on PC. We can also safely assume that it will use the Denuvo anti-tamper tech.

Capcom will release Resident Evil Requiem on February 27th, 2026.

Enjoy and stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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