The Elder Scrolls IV: Oblivion Remastered 8K & 4K DLSS 4 Benchmarks

by · DSOGaming

Yesterday, Bethesda released the official remaster of The Elder Scrolls IV: Oblivion using Unreal Engine 5. The game supports NVIDIA DLSS 4 and Multi-Frame Generation. So, I decided to benchmark it at 8K and 4K on our NVIDIA RTX 5090 GPU.

For these DLSS 4 benchmarks, I used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.02 WHQL driver.

Virtuos Games has added a lot of graphics settings to tweak. PC gamers can adjust the quality of Foliage, Textures, Shadows and more. Alongside DLSS 4, the game also supports AMD FSR 4.0 and Intel XeSS. Plus, there is a FOV slider for both first-person and third-person modes. Oh, and there is support for Hardware Lumen. Sadly, though, there is no support for HDR.

The Elder Scrolls IV: Oblivion Remastered does not have a built-in benchmark tool. So, for our benchmarks, we used this open-world area. This appears to be more demanding than the Prologue. As such, it can give us a pretty good idea of how the rest of the game runs.

I should also note that The Elder Scrolls IV: Oblivion Remastered does not support 8K resolutions in Fullscreen Mode. To run it at 8K, I had to set my desktop to 8K and then run the game in Borderless Mode. Since Borderless Mode runs the game at your desktop res, you will be able to game at 8K resolution. To prove my claim, here’s a direct screenshot. As you can see, it’s an 8K screenshot.

Let’s start with 4K. At Native 4K/Max Settings/Hardware Lumen, we were getting 40FPS on our NVIDIA RTX 5090. By enabling DLSS 4 Quality Mode, we were able to get close to 60FPS. Things got way better when we enabled DLSS 4 Frame Gen. Even with MFG X2, we were able to get playable framerates at 100FPS. Then, with MFG X4, we got to 158/177FPS.

It’s worth noting that I did not experience major visual artifacts with MFG X3 or X4. Contrary to other games, Oblivion Remastered appeared quite good with MFG. I’m pretty sure that if you freeze frame the game, you will be able to spot some artifacts. During gameplay, though, I could not see any major ones. As such, I recommend using MFG in this title.

For 8K, I used both DLSS 4 Quality Mode and Performance Mode. Quality Mode was too much for the NVIDIA RTX 5090, even with MFG X4. At 8K/Max Settings/Hardware Lumen with DLSS 4 Quality Mode and MFG X4, we were getting 63/67FPS. With those settings, I could also feel the extra input latency of MFG. So, this is a no-no from me. Then again, I don’t expect any of you to game at 8K.

With DLSS 4 Performance Mode, things got a bit better. At 8K/Max Settings/Hardware Lumen with DLSS 4 Performance Mode and MFG X4, we were getting 81/84FPS. Still not ideal, but it was way better than the Quality Mode. Moreover, thanks to the Transformer Model, the image quality with the Performance Mode was great.

Our PC Performance Analysis for Oblivion Remastered will go live later this week. In that article, we’ll examine the game’s performance on numerous NVIDIA and AMD GPUs.

So, stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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