Rainbow Six Tactics game director says players can't repeatedly play their favorite Operators because of the game's fatigue and injury system — 'It's a way to push players to use their tools and shuffle their roster'

You won't be able to insta-lock an Operator in this game

by · TechRadar

News By Demi Williams Contributions by Rob Dwiar Published 24 September 2026

(Image credit: Ubisoft)

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  • Rainbow Six Tactics game director Martial Potron says the game's fatigue and injury system will encourage players to try other Operators
  • Operators can go out of commission if they're injured, pushing players to shuffle through the roster
  • Potron says this also reminds players that Operators are "human"

Rainbow Six Tactics won't let fans repeatedly play the same Operator like in Rainbow Six Siege, but will encourage players to experiment with the entire roster using two new gameplay systems instead.

Rainbow Six Siege fans have a favorite Operator, whether it's Ash, Smoke, Fuze, Hibana, or someone else on the massive roster. But in Rainbow Six Tactics, Ubisoft's turn-based tactics spin-off, the fatigue and injury systems will force players to try other characters across a variety of missions.

"It's a way to push players to use their tools and shuffle their roster," game director Martial Potron told TechRadar Gaming at Gamescom. "So fatigue is one way, injuries is another way."

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Potron explained that Operators are human beings, so it makes sense that these special agents will be out of commission for some time if they get injured during a mission; unlike in Siege, where objective-based game rounds will reset a player's health each time.

"I think it's also a good way to remind people that Operators are humans," the director said. "A bullet is a bullet. It's very dangerous. That's why reconning is important. If you don't recon, it may happen that there is someone hidden and he shoots you, and and you get you get injured. You don't have your Operator for two missions."

He added that the fatigue system serves the same purpose and "forces players to readjust their roster" whenever they send Operators on missions; he said this may seem negative, but the game will inform players which Operators will fit certain missions.

For example, a mission that requires players to save targets wouldn't suit Ash, who uses explosives, so a more close-range or precise Operator would be best.

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