Larian reveal a new Divinity RPG that boasts "greater breadth & depth than ever before"
Let's all celebrate by burning a guy
· Rock Paper ShotgunIf you're staying up all night to watch The Game Awards 2025, follow along with our live coverage. If you want an early night, you can catch up on all the news with our Everything Announced at The Game Awards 2025 roundup.
Larian have shown up at this year's Geoff Awards with a Divinity thing, so I assume that clanking we all heard in the run-up to the show was Swen Vincke going up a flight of stairs. Anyway, the folks behind Baldur's Gate 3 have revealed a new RPG called... Divinity. No, not Divinity: Original Sin 3. Just plain old Divinity, for the moment at least. Catch the trailer below. Beware that it contains footage of some drunk Orcs and one naked human guy in a crown getting roasted alive.
"The gods are silent," comments the blurb. "Rivellon bleeds. New powers stir. Built by the team who brought you Baldur's Gate 3, Larian Studios unchains its ambitions to bring you an RPG with greater breadth & depth than ever before." Bulkier and more dynamic than Baldur's Gate 3 then? That's certainly on the large side.
This cameo from the original sinners isn't entirely surprising. Some Divinity-related trademarks were unearthed the other day, one being a weird eye with limbs that resembled a monolith Geoff Keighley had tweeted a picture of as a Geoff Awards teaser. He captioned said teaser "regal.inspiring.thickness". This is what the preamble to advertising fests is like in the year 2025.
Moaning about tweets aside, here's former RPS deputy editor and current Larian writer Adam Smith's review of Divinity: Original Sin 2.
"It's no surprise that a construction as vast and complex as this would have some balance issues, and even though I found my interest in the story waning toward the end, I'm already planning to restart a game I've just spent sixty hours playing," he wrote. "Maybe next time I'll actually feel like a hero come the final curtain. Whatever the case, the destination doesn't really matter – it's about the journey, and all those little stories that happen along the way. From its origin stories to its brief emergent narratives, few games let you take part in better tales than this one."
That enough divine chatter for you? Good. On to more Game Awards things