Legendary Guilty Gear Creator Offers a Warning to AAA Game Developers
"It's very dangerous"
by Robert Ramsey · Push SquareThe main brain behind Guilty Gear, Daisuke Ishiwatari, has recently expressed some concern for the direction of AAA game development — and it's difficult to downplay said concerns when the man's such a creative icon.
Speaking to 4Gamer (as translated by Automaton), the visionary's offered something of a warning to staff who end up stuck on the same kinds of projects for years and years at a time.
"In current game development, localised staff involvement has become a common thing [...] It’s very dangerous to spend decades doing highly specialised work, only to realise later that you’re no longer capable of doing anything else," he explains.
Ishiwatari continues: "You’ll find yourself at a loss when the project you’re working on hits a rough patch, and even if you quit your job, your chances of finding another one will be slim."
His comments come across as a bit of a jab towards modern AAA development, where teams can, again, spend the best part of a decade working on just a single big budget release.
Indeed, he goes on to criticise the general lack of creativity in AAA gaming right now, since these mega projects are typically averse to risk because the monetary investment is so great: "People join game companies wanting to create their own signature work someday, but in today’s market, those opportunities are extremely rare."
Of course, Ishiwatari himself has been working on pretty much one franchise — Guilty Gear — his entire career, but these quotes stem from the recent launch of DAMON and BABY, which is a completely different kind of title from Arc System Works.
He explains that he and the team approached the action game from a much more fluid perspective — basically allowing developers to trust their instincts when creating the title's look and feel, instead of relying on strict revisions of ideas.
It sounds like quite a freeing experience, which Ishiwatari argues is hugely valuable in terms of broadening a team's perspective.
Interesting stuff, then, from a guy who's been delivering on a unique vision for decades. What do you make of Ishiwatari's viewpoint? Get ready to rock in the comments section below.
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[source 4gamer.net, via automaton-media.com]
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About Robert Ramsey
Robert (or Rob if you're lazy) is an assistant editor of Push Square, and has been a fan of PlayStation since the 90s, when Tekken 2 introduced him to the incredible world of video games. He still takes his fighting games seriously, but RPGs are his true passion. The Witcher, Persona, Dragon Quest, Mass Effect, Final Fantasy, Trails, Tales — he's played 'em all. A little too much, some might say.
Comments 1
Of course, Ishiwatari himself has been working on pretty much one franchise — Guilty Gear — his entire career,
Aside from composing all four main BlazBlue games as well as doing some of the portraits in one of them. I make that two franchises. Oh and Contra “spin off” Hard Corps Uprising where he did story, visual design and composing.
I mean I get it, GG is his main game but he is a man of many talents and it’s not like BB is some obscure game people don’t know of.
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