Monster Hunter Wilds Benchmarks & PC Performance Analysis
by John Papadopoulos · DSOGamingMonster Hunter Wilds will be officially released tomorrow. Powered by the RE Engine, it’s time now to benchmark it and examine its performance on PC.
For our benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080 and RTX 5090. We also used Windows 10 64-bit, the GeForce 572.47, and the Radeon Adrenalin Edition 25.2.1 drivers.
Capcom has released an official PC benchmark tool for this game. From what we could see, this benchmark represents the performance you’ll get while playing it. So, make sure to download it in order to test your PC.
Monster Hunter Wilds has a respectable amount of PC graphics settings to tweak. PC gamers can adjust the quality of Textures, Grass, Trees, Shadows, Water and more. The game also supports Ray Tracing for reflections. Plus, there is support for NVIDIA DLSS 3, AMD FSR 3.1 and Intel XeSS.
As I’ve already said, MHW is one of the few games that can use 12 CPU cores on PC. In order to run the game smoothly, you’ll need a modern-day CPU with 6 CPU threads. Now as you will see, our average framerate was similar in most of our different CPU configs. That’s because the benchmark is mostly GPU-bound. The minimum framerates, which occurred in the town area, are the one you should be focusing as they show how the game scales on different CPUs.
At 1080p/Ultra Settings/No RT, you’ll need a high-end GPU in order to get over 60FPS at all times. The NVIDIA RTX 3080 and the AMD Radeon RX 6900XT were unable to accomplish something like that.
At 1440p/Ultra Settings/No RT, our top four GPUs were able to push framerates over 60FPS at all times. As for Native 4K/Ultra/No RT, the only GPU that was able to maintain 60FPS at all times was the NVIDIA RTX 5090.
Now although MHW comes with a wide range of graphics settings, it cannot scale well. On our NVIDIA RTX 5090, the difference between the Ultra and Medium settings was only 6%. I don’t know what the hell is going on here. And yes, Capcom needs to bring major optimization tweaks to it. To get a respectable performance boost, you’ll have to lower your settings to Low.
Graphics-wise, Monster Hunter Wilds does not justify its enormous GPU requirements. It’s not a bad looking game. For instance, it has some really cool fur effects. The environments can also look great at times. Plus, the 3D models for all characters and monsters are quite detailed. However, its lighting system is pure garbage. The lighting in this game is so old-gen-ish that it can make it look like an early PS4 title. Especially in towns or areas without direct sunlight, the game looks ugly. Not only that but you can easily find a lot of low-res textures. It’s a shame really because the game would greatly benefit from RTGI (or even Path Tracing).
All in all, Monster Hunter Wilds does not require a high-end CPU for gaming at 60FPS. For targeting higher framerates, yes, you’ll need a top of the line CPU. The game can also effectively use 12 CPU cores/threads on PC. So, it’s quite refreshing to witness such a good CPU scaling on a modern-day game. However, MHW’s graphics do not justify its enormous GPU requirements. At times, the game can look awful. Not only that but performance is almost the same on Ultra, High and Medium settings.
Monster Hunter Wilds and Dragon’s Dogma 2 have proven that the RE Engine is not suited for open-world games. That, or Capcom will have to significantly overhaul the engine. And you know what? MWH looks two or three generations behind Deep Down. Remember that PS4 Capcom game (that was eventually canceled)? Well, it’s ironic that in 2025 Capcom cannot come anywhere close to those “PS4 graphics“!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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