Crusader Kings 3 update 1.17.1 brings a heap more fixes for the Coronations DLC's misbehaving oaths
Other patch notes include, er, "the ‘Divine Marriage’ tenet now has the incestuous trait as a virtue"
· Rock Paper ShotgunMy liege, I bring more tidings from Crusader Kings 3 and its Coronations DLC. After apologising for the add-on "not being up to the standard you deserve" last week, developers PDS Black have released a second patch aimed at smoothing out the edges of in-game oaths that've been causing issues.
As we reported not long after Coronations arrived, it quickly turned into another instance of Paradox rather stepping in it when it comes to DLC. Negative reception was fuelled both by technical issues with the new oaths rulers can take on ascending the throne, and the fact that the publishers were charging for features that are relatively compact, but also a pretty central aspect of any kingly lifespan.
To be fair to PDS Black, it's taken them less than a week to follow up on the promise of more Coronations fixes. Taking a look at the notes for the regal strategy game's freshly-released Update 1.17.1, there certainly isn't a shortage of tweaks, with a bit of balancing and a couple of new features to boot.
Those new additions are "a powerful new event for coronation hosts, allowing you to use your skilled chancellor to break up a neighboring confederation or earn a new vassal or tributary", plus some extra reasons for lovers to be in relationships. I assume the latter includes lines like 'his crown's got like seventy jewels, how sexy's that!' Meanwhile, balancing-wise, zealous characters are now easier to convert to witchcraft assuming their faith's OK with it. The Level six Millet Storage yurt also costs more to build, and "the ‘Divine Marriage’ tenet now has the incestuous trait as a virtue". Say what you want about Crusader Kings, its patch notes are rarely boring.
The rest of the bug fixes include, but aren't limited to, the following:
- ‘Consolidate the empire/kingdom’ oath: The requirement now fully checks for the title for which the coronation was held, not the current primary title.
- ‘Purge Pretenders’ oath: Fixed the requirement for the children having a claim on your primary title.
- ‘Purge Pretenders’ oath: Fixed decision display issues, fixed wrong law displayed in the selection tooltip.
- ‘Repent’ oath: One pilgrimage is no longer counted as multiple
- Removed the requirements for the oath buildings and replaced them with piety/prestige costs
- Character Memories about Coronations are now more reliable
- The event ‘Fulfilled Oath’ will no longer display "Consolidate the None" upon completing the Reconquer Oath
- Forbid Pope and other Heads of Faith from bringing any demands in the ‘Petitioners’ event chain
- Upon losing the last Kingdom title, all active oaths are removed, thus preventing a lot of edge cases
- ‘Install Claimants’ Oath: The decision now properly requires 3+ claimants installed via wars.
- Building Oaths now better display the requirements for buildings in held baronies
- ‘Shape the Realm’ Oath now has an updated building requirement in the decision window
- ‘Strengthen the House’ Oath now is fully mechanically resolved upon completion
You can find the full notes here, sire. This patch should hopefully stop you from instantly forgetting they exist or being distracted by some Popely demand.